Unit 3 Topic 3.2

Sine, Cosine, and Tangent

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In a right triangle, sine and cosine only make sense for angles between 0∘0^\circ and 90∘90^\circ. To model a turning wheel or a tide you need them for every angle, including angles bigger than a full turn and negative angles. The fix is to put the angle on a circle. This page sets up the three ideas the rest of the unit is built on: radians, the unit circle, and sine, cosine and tangent as coordinates and a slope.

Radians: measuring angles by arcs

An angle at the center of a circle cuts off an arc. The bigger the circle, the longer the arc, but the ratio arc length over radius depends only on the angle. That ratio is the angle's radian measure:

θ=sr\theta = \frac{s}{r} (radians), so s=rθs = r\theta.

A full turn cuts off the whole circumference: 2πrr=2π\frac{2\pi r}{r} = 2\pi radians. So 360∘=2π360^\circ = 2\pi and

π radians=180∘\pi \text{ radians} = 180^\circ.

One radian is the angle whose arc is exactly one radius long, about 57.3∘57.3^\circ. Calculus and this course use radians by default: when an angle has no degree sign, it is in radians.

Worked example 1. Convert 150∘150^\circ to radians and 7π4\frac{7\pi}{4} to degrees.

Multiply degrees by π180\frac{\pi}{180}: 150⋅π180=5π6150 \cdot \frac{\pi}{180} = \frac{5\pi}{6}.

Multiply radians by 180π\frac{180}{\pi}: 7π4⋅180π=315∘\frac{7\pi}{4} \cdot \frac{180}{\pi} = 315^\circ.

Degrees0∘0^\circ30∘30^\circ45∘45^\circ60∘60^\circ90∘90^\circ180∘180^\circ270∘270^\circ360∘360^\circ
Radians00π6\frac{\pi}{6}π4\frac{\pi}{4}π3\frac{\pi}{3}π2\frac{\pi}{2}π\pi3π2\frac{3\pi}{2}2π2\pi

Angles in standard position

An angle is in standard position when its vertex is at the origin and its initial ray lies along the positive xx-axis. It turns to its terminal ray: counterclockwise for a positive angle, clockwise for a negative one. Turning more than 2π2\pi just goes around again, so θ\theta and θ+2π\theta + 2\pi have the same terminal ray. So do θ\theta and θ−2π\theta - 2\pi, θ+4π\theta + 4\pi, and so on.

Sine and cosine on the unit circle

The unit circle is the circle of radius 1 centered at the origin, x2+y2=1x^2 + y^2 = 1. The terminal ray of θ\theta meets it at exactly one point PP. By definition,

cos⁡θ=x\cos\theta = x-coordinate of PP, sin⁡θ=y\sin\theta = y-coordinate of PP, so P=(cos⁡θ,sin⁡θ)P = (\cos\theta, \sin\theta).

A circle of radius 1 centered at the origin. An angle theta in standard position starts on the positive x-axis (the initial ray) and turns counterclockwise to the terminal ray, which meets the circle at P. The arc from (1, 0) to P, drawn in green, has length theta, because the radius is 1. A dashed vertical segment from P down to the x-axis has length sine of theta; the horizontal distance from the origin is cosine of theta. So P is (cos theta, sin theta). The slope of the terminal ray is sin theta over cos theta, which is tangent of theta.
Figure 1. The point at angle θ\theta, its coordinates, and the arc of length θ\theta. LevlPrep original diagram.

For an acute angle this matches the triangle definition: drop a segment from PP to the xx-axis and you get a right triangle with hypotenuse 1, so opposite =sin⁡θ= \sin\theta and adjacent =cos⁡θ= \cos\theta. The circle version also works for angles the triangle cannot handle. Because the radius is 1, the angle θ\theta in radians is also the length of the arc from (1,0)(1, 0) to PP: sine and cosine turn an arc length into a coordinate.

The four points on the axes give values you should know at a glance:

θ\thetaPoint PPcos⁡θ\cos\thetasin⁡θ\sin\theta
00(1,0)(1, 0)1100
π2\frac{\pi}{2}(0,1)(0, 1)0011
π\pi(−1,0)(-1, 0)−1-100
3π2\frac{3\pi}{2}(0,−1)(0, -1)00−1-1

The quadrant of PP sets the signs. In Quadrant I both are positive; in Quadrant II, cos⁡θ<0\cos\theta < 0 and sin⁡θ>0\sin\theta > 0; in Quadrant III both are negative; in Quadrant IV, cos⁡θ>0\cos\theta > 0 and sin⁡θ<0\sin\theta < 0.

Tangent as a slope

The terminal ray goes through the origin and PP, so its slope is rise over run, sin⁡θcos⁡θ\frac{\sin\theta}{\cos\theta}. That slope is tan⁡θ\tan\theta:

tan⁡θ=sin⁡θcos⁡θ\tan\theta = \frac{\sin\theta}{\cos\theta}, defined when cos⁡θ≠0\cos\theta \ne 0.

At θ=π2\theta = \frac{\pi}{2} the ray is vertical, cos⁡θ=0\cos\theta = 0, and tan⁡θ\tan\theta is undefined. Any point on the ray gives the same slope, not only PP.

Worked example 2. The terminal ray of θ\theta meets the unit circle at P(−35,45)P\left(-\frac{3}{5}, \frac{4}{5}\right). Find sin⁡θ\sin\theta, cos⁡θ\cos\theta and tan⁡θ\tan\theta, and say where θ\theta lies if 0<θ<2π0 < \theta < 2\pi.

Read the coordinates: cos⁡θ=−35\cos\theta = -\frac{3}{5} and sin⁡θ=45\sin\theta = \frac{4}{5}. Then tan⁡θ\tan\theta=4/5−3/5= \frac{4/5}{-3/5}=−43= -\frac{4}{3}, the slope of the ray from the origin to PP.

PP is in Quadrant II, so π2<θ<π\frac{\pi}{2} < \theta < \pi.

Worked example 3. A point on the rim of a wheel of radius 30 cm moves 90 cm along the rim. Through what angle has the wheel turned, and where is the point if it started on the positive xx-axis and turned counterclockwise?

θ=sr=9030=3\theta = \frac{s}{r} = \frac{90}{30} = 3 radians. Since π2\frac{\pi}{2}≈1.57<3<π\approx 1.57 < 3 < \pi≈3.14\approx 3.14, the point is in Quadrant II: left of the center and above it.

Why this makes sine and cosine periodic

Adding 2π2\pi to an angle brings its terminal ray back to the same place, so

sin⁡(θ+2π)=sin⁡θ\sin(\theta + 2\pi) = \sin\theta and cos⁡(θ+2π)=cos⁡θ\cos(\theta + 2\pi) = \cos\theta.

So sine and cosine are periodic, with period 2π2\pi. The next topic finds their exact values at the angles you meet most, and the one after draws their graphs.

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