Unit 1 · Topic 1.13 Beta

Experimental Design

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An observational study can show that two variables are related, but not why. To learn whether a treatment causes a change, you have to impose it, and you have to do it so that nothing else can explain the result. This page covers the vocabulary of experiments, the four principles of a good design, the three standard designs, and what random assignment lets you conclude.

The parts of an experiment

  • Experimental units are the individuals treatments are given to. When they are people, they are called subjects.
  • A treatment is a condition imposed on the units. The explanatory variable in an experiment is often called a factor, and its values are levels: "glasses" is a factor with levels "blue-light blocking" and "clear".
  • The response variable is measured after the treatments: sleep quality, push-up gain, tomato weight.
  • A control group gives a baseline: no treatment, the standard treatment, or a placebo, a fake treatment that looks real. People often improve just because they expect to, the placebo effect; a placebo group experiences it too, so the comparison removes it.

Four principles

  1. Comparison. Use two or more treatments (one may be a control).
  2. Random assignment. Let a chance process decide which units get which treatment. Then other variables, measured or not, are balanced between the groups on average, so they cannot explain a difference.
  3. Replication. Give each treatment to enough units that chance differences between individuals average out.
  4. Control. Keep other conditions the same for every group (same instructions, same timing, same measurement).

Blinding adds protection against expectations. In a single-blind experiment the subjects do not know which treatment they got; in a double-blind one, neither do the people who interact with them or measure the response.

Three designs

Forty tomato plants, the experimental units, are split into two blocks by location: 24 plants on a sunny bench and 16 on a shady bench. Within each block, random assignment puts half the plants on fertilizer A and half on fertilizer B (12 and 12 on the sunny bench, 8 and 8 on the shady bench). The response, tomato weight, is compared within each block. Each block is a small completely randomized experiment.
Figure 1. A randomized block design: 40 plants in two blocks by bench, with fertilizers assigned at random inside each block. LevlPrep original diagram.
DesignHow units are assignedUse it when
Completely randomizedevery unit assigned to a treatment by chance, all at onceunits are fairly similar
Randomized blockgroup similar units into blocks, then randomize within each blocka known variable (experience, location) affects the response
Matched pairspairs of similar units get one treatment each, or each unit gets both treatments in random orderunits can be paired closely, or can receive both treatments

Blocking works like stratifying in a sample, but for assigning treatments. If beginners and experienced members gain push-ups at very different rates, a completely randomized design lets that difference blur the comparison. Comparing programs within each block removes it, so the effect of the program is easier to see. A matched pairs design is a block design with blocks of size two.

Describe a randomized block design, with the randomization. A gym compares training programs P and Q with 16 beginners and 24 experienced volunteers.

Blocks: beginners and experienced members, because experience likely affects push-up gains.

Randomization in the beginner block: write the 16 names on identical slips, mix them in a container, draw 8 slips; those 8 do program P and the other 8 do program Q. Repeat in the experienced block: 24 slips, draw 12 for P, the other 12 do Q.

Response: each member’s gain in push-ups after six weeks, compared between programs within each block.

A procedure that says only "randomly assign the members" loses credit. Say how: slips or labels, mixing or generating, and which group the chosen units join.

Statistically significant

Even if a treatment does nothing, random assignment will put slightly different units in each group, so the group results will differ a little by chance. A difference is statistically significant when it is too large to be explained by that chance variation alone. Later units show how to measure this; for now, "statistically significant" means "bigger than chance would usually produce".

What can you conclude?

Random assignment and random sampling do different jobs. Random assignment allows a cause-and-effect conclusion. Random sampling allows generalizing to the population the sample came from.

Random assignmentNo random assignment
Random samplecause and effect, for the populationa relationship, for the population
No random samplecause and effect, for units like those studieda relationship, for the units studied

State the scope of inference. Sixty student volunteers were randomly assigned to blue-light or clear glasses, double-blind, and the blue-light group slept much better, a statistically significant difference.

Cause: yes, because the glasses were randomly assigned.

Generalizing: only to students like these volunteers, because they were not a random sample of all college students.

In context: "Because the students were randomly assigned to the glasses, the study gives evidence that blue-light glasses cause better sleep quality for students like those in the study. Because they were volunteers, the result should not be generalized to all college students."

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