AP® Precalculus · Free response

Video game sales that level off

write it first, then score yourself point by point

Q2: Modeling a Non-Periodic Context · Part A: graphing calculator allowed · 6 points

The question

Name: ______________________   Date: ____________   Video game sales that level off (6 points)

Table

Total sales of a video game

A video game studio tracks the total number of copies of a new game sold since its release. The table gives the total sales SS, in thousands of copies, tt weeks after release. The total sales are modeled by the function S(t)=a+bln⁡tS(t) = a + b\ln t, whose graph passes through both data points.
Total sales S, in thousands of copies, t weeks after release
tt (weeks)18
SS (thousands of copies)1237
  1. (A(i)) Use the given data to write two equations that can be used to find the values of the constants aa and bb in the expression for S(t)S(t). [1 point]

  2. (A(ii)) Find the values of aa and bb as decimal approximations. [1 point]

  3. (B(i)) Use the given data to find the average rate of change of SS, in thousands of copies per week, from t=1t = 1 to t=8t = 8. Express your answer as a decimal approximation. Show the computations that lead to your answer. [1 point]

  4. (B(ii)) Use the average rate of change from part B(i) to estimate the total sales at t=4t = 4. Is this estimate an overestimate or an underestimate of the value of the model S(4)S(4)? Explain your reasoning using the concavity of the graph of SS. [1 point]

  5. (C(i)) According to the model, when will the total sales reach 6060 thousand copies? Give your answer correct to three decimal places. [1 point]

  6. (C(ii)) The studio expects sales of the game to level off after a few months, as most interested players have bought it. Explain why the model's error is likely to grow for values of tt greater than 88, and what that means for the answer to part C(i). [1 point]