The question
Name: ______________________ Date: ____________ Video game sales that level off (6 points)
Table
Total sales of a video game
| (weeks) | 1 | 8 |
|---|---|---|
| (thousands of copies) | 12 | 37 |
(A(i)) Use the given data to write two equations that can be used to find the values of the constants and in the expression for . [1 point]
(A(ii)) Find the values of and as decimal approximations. [1 point]
(B(i)) Use the given data to find the average rate of change of , in thousands of copies per week, from to . Express your answer as a decimal approximation. Show the computations that lead to your answer. [1 point]
(B(ii)) Use the average rate of change from part B(i) to estimate the total sales at . Is this estimate an overestimate or an underestimate of the value of the model ? Explain your reasoning using the concavity of the graph of . [1 point]
(C(i)) According to the model, when will the total sales reach thousand copies? Give your answer correct to three decimal places. [1 point]
(C(ii)) The studio expects sales of the game to level off after a few months, as most interested players have bought it. Explain why the model's error is likely to grow for values of greater than , and what that means for the answer to part C(i). [1 point]